Charles Petzold, Its an honour!

In trying to keep up with all things WPF, I came across a post on Charles’s Blog outlining how lighting worked in WPF3D. He was having a minor problem with the effect and hadn’t yet worked through how to light surfaces correctly. His test square surface consisted of only two poly’s.

So, being the helpful kind of person I am, I sent him an email outlining how surface subdivision should be used to allow for realistic vertex lighting (which was the effect he was trying to demo) with either Gouraud or Phong shading. I also sent him a couple of book recommendations for 3d work, given he was in the middle of writing 3D Programming for Windows,

3D Programming for Windows (Pro – Developer)
by Charles Petzold

Read more about this book…

which he evidently found useful enough to send me a free signed copy of his latest book! I’m truly in the presence of greatness! Here’s the signed first page.

Thanks Charles!

[EDIT]

Looks like I’m in the not the only one ‘in the club’! Both Jeff Attwood of Coding Horror Fame has recieved a copy, as has the awesome Adam Nathan. (I can thoroughly recommend Adams as one of the best WPF books around too)

Windows Presentation Foundation Unleashed (WPF) (Unleashed)
by Adam Nathan

Read more about this book…

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2 Responses to Charles Petzold, Its an honour!

  1. Martin Randall says:

    I hope that it is stored in a glass case in your house, the kids are kept away from it and you only handle it with cotton gloves.

    I’ve been reading through your blog posts – good work!

  2. rob says:

    Why thankyou Mr Randall. 🙂 glad you like my posts.
    I’m trying to keep up /post multiples per week , but its proving difficult with the current workload. Damn it, the day-job *always* gets in the way.

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