After spending about and hour trying to get MyGeneration to reference the FileHelpers Dll’s, I thought it would be worth pointing something out..
QUIT MYGENERATION AND RE-RUN IT AFTER YOU HAVE COPIED THE ASSEMBLIES INTO THE MYGENERATION FOLDER.
Damn. I’ve just spent a frustrating hour looking at "Couldn’t load assembly or one of its dependants" exceptions – only to discover that quiting MyGeneration and re-running it solves the problem.
I guess it must scan its folder for available assemblies at run time 🙁
<sigh>
If I get this out of the way, I may *actually* get to start on those pixel shaders I keep promising myself.