MyGeneration and Referencing External Assemblies…

After spending about and hour trying to get MyGeneration to reference the FileHelpers Dll’s, I thought it would be worth pointing something out..

QUIT MYGENERATION AND RE-RUN IT AFTER YOU HAVE COPIED THE ASSEMBLIES INTO THE MYGENERATION FOLDER.

Damn. I’ve just spent a frustrating hour looking at "Couldn’t load assembly or one of its dependants" exceptions – only to discover that quiting MyGeneration and re-running it solves the problem.

I guess it must scan its folder for available assemblies at run time 🙁

<sigh>

If I get this out of the way, I may *actually* get to start on those pixel shaders I keep promising myself.

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